I plan to implement features that are quite new to ORPGs. In most, set monsters will be designated to spawn in set areas based on a timer after they are defeated. Rarer monsters and encounters are usually still always found in the same area repetitively, but just are on a longer timer until they return. In Elandor Chronicles, each 'spawn point' will be able to able to spawn randomized encounters, including rare monsters. In one area for example, it might be possible for 8 different types of encounters to be found, each with a different chance. One of those types of encounters might spawn at only a 1% chance, so one day while traveling a familiar path, you might be lucky enough to run into this rare encounter.
Travel will be one small part of Elandor which will aim to immerse players into the game-world, and make them feel like a denizen of Elandor, and not just a player aiming to ‘beat’ the game.