Here is one of the original screenshots of the project, which featured a very NES-style restricted tileset. However, as I progressed I had a lot of inconsistencies and also was unhappy with a lot of elements I created, such as the very harsh and contrasted ground terrain, and the scale of a lot of tiles such as the walls and trees.
Although I was still fond of the art direction I originally tried for, I made the decision to try something new, and learn from my progress and mistakes.
In the current art direction, characters and objects are much more readable and distinguishable from the ground terrain, and I'm confident to also say that I've improved in a lot of aspects, such as color palette picking. One of the biggest criticisms had with my previous art direction was the strong contrast in color and brightness. My new artwork is a lot warmer, simpler, and hopefully more enjoyable and praised by players and artists alike.
Don't hesitate to drop me a comment and tell me what you think!